Sign up to be kept in the loop on the latest developments !
 

TRANSCRIPTION OF 2ND JURY COMPETITION WORKSHOP WITH LOW CHEAW HWEI ON 16 JUNE

transcription of Lunchtime workshop with dick powell on 10 may

 
answers to brief queries
 
competition press archive & enews

Ever imagined a better parking system? Or how HDB dwellers of the 20th floor can dry their clothes on poles without being challenged by strong winds? Or the possibility of personal reusable chopsticks that appeals to us, and the trees?

Phase 2 of 10TouchPoints is an opportunity for you to respond to the public’s appeal of redesigning their top 10 voted items from Phase 1.

10TouchPoints Design competition presents 10 design briefs crafted for the redesign of the top 10 voted items. It is a call to all designers to take part in a redesign process that gets you in touch with the users and item-owners.

Read on for more information on the competition. More details will be presented over time. So do return often for updates.
 
back to top
 

Who Can Enter
10TouchPoints is calling for entries from all designers and non-designers in Singapore – students and professionals – with the skills and vision for a design solution with a social conscience.

Participants can come from all disciplines – architecture, urban planning, engineering, product, landscape, communications, or interior design -- as an individual, a firm, or a group of a maximum of 5 members. Collaborations between individuals, firms, or disciplines are strongly encouraged.

back to top
 
WHY ENTER
• Bring better living through better design in Singapore with the potential of having your winning designs implemented

• Win cash prizes for each of the 10 winning designs

• Get the widest coverage of winning works through the 10TouchPoints Public Exhibit at the 2007 Singapore Design Festival and other forms of media publicity

Other perks:

• Complimentary limited-period Autodesk Software and training materials for participating professional designers. (Please sign up on our website to indicate the software of your choice)

• Design students are entitled to free Autodesk software and training materials by signing up on Autodesk Student Community website.

 
back to top
 

WHAT ARE WE LOOKING FOR
10TouchPoints is calling for innovative and research-based design solutions to current and future challenges posed by each of the 10 items that will improve our everyday living in Singapore.

For the redesign of each of the 10 items, we are looking for smart and good designs which have been developed with users’ needs in mind, and which incorporates sustainable methods and materials, universal accessibility, excellence of aesthetic expression, cost-effectiveness, cultural relevance, as well as social and technological innovation.

back to top
 
Process
To ensure purpose-driven design entries with a social conscience and ability to work within means, designers are encouraged to work with, research and even step into the shoes of the users as well as the service providers or item owners.

This interactive exchange can provide them with multiple perspectives such as the users’ experience and the economical considerations of the service or item owners. With these, designers can then create a variety of good design solutions that add to the pleasure, function and ease to the community.
back to top
 

2ND JURY COMPETITION workshop
16 JUN | 11-1pm
Library@Orchard
Level 5 | Ngee Ann City

THANK YOU to those who made it to our 2nd Jury Workshop! It was a morning of spontaneous exchange of ideas between our Jury, representatives from NEA, LTA, HDB, NParks and participants. We really appreciate everyone taking their time off to really hash out issues and questions on the design briefs to further fuel the thought process in this last phase before the Competition submissions deadline.

Our appreciation goes out to Low Cheaw Hwei for sharing his Jury perspective of what he considers as good design solutions for the Competition. The following is an attempt to transcribe the key talking points, but not a word-for-word transcription.

We hope these notes will help to encourage participants to consider the importance of considering the ‘experience flow’ in coming up with better designs for the Competition, and ways to better articulate them in your final submission!

RECALLING THE JUDGING CRITERIA
This morning we’ll try to make this workshop as spontaneous as possible. No particular structure but lots of discussions. First off I’d like to recall the judging criteria of the Competition that the Jury panel will be looking out for in your proposed solutions for all the 10 items.

1. Designing for the User
Remember that it is always about the user – including you and me – not the institutions that make it. It’s about users’ needs. So never take your eyes off that little guy in the centre.

2. Sustainability
This isn’t just about ‘green design’ but also about the public usage of items; the sustainability of methods of production and materials. So consider the many aspects of sustainability within the system.

3. Universal Design
Your design solutions need to address the needs of universal users – users of all types as much as possible.

4. Cost Effectiveness to Implement
I understand that this is something that most of you consider as a hindrance to good design. But it is a myth that good design is expensive. Good design can be affordable. It definitely requires more thought. This is a criteria that you should consider but don’t let it hinder you from really getting into the heart of coming up with a great idea. If the value of the solution is strong, I’m sure the cost can be persuaded.

5. Cultural Relevance
This is more to do with our patterns of living that may differ from other cultural environments or social landscape. It requires observation and considering whether a particular usage of an item is friendly to peoples’ habits? Culture is not just ethnic, but also about how geographical differences affect the built and usage of an item.

6. Innovation
This seems to be the buzz word for everything. In this Competition, this means technological and social innovation. For technology, people will naturally understand this as the use of new materials or processes. For example, can another material replace the Styrofoam for the mealbox in such a way that it can be easy to disassemble or maintained?

But more importantly is social innovation. Can the design you propose change habits or leverage on the habits of our everyday lives? Can it change the way or how you live thru the engagement with that item? To consider the whole flow of experience is key to coming up with design solution that leads to social innovation.

THE EXPERIENCE FLOW



Considering the experience flow can really be a trigger to your creative process.

As a designer, we tend to be obsessed with the object. But it needs to be about the usage of the object and the context in which it is used. Good design is not derived in isolation.

Case Study: Recycling Bin
Let’s take the recycling bin as a case study. Again, it shouldn’t just be about the object. But start with the point in which you are gathering the trash; sorting it out; how you usually temporarily store it in a bag; how you carry it to the bin under a hot sun; how you look for the bin; how you dump the items; walk back. What do you do with the plastic bag? Consider how someone has to go to the bin to collect the trash. That’s another part of the experience. Vincent of NEA says contractors usually come to empty the bins in the middle of the night, and they have to transport the items elsewhere to further sort them out.

This is the very generic flow. It’s a methodology of process that you can apply in coming up with solutions for all the 10 items. Think about the entire cycle of activities, not just at the point of action of using the object. If you’re just designing the thing, you would have neglected the process.

Within the flow, you have stakeholders. Who else are involved in this process? Realise that it’s not just about yourself but your neighbors, family members, refuse authorities, the contractor. The idea is that through the experience flow, by mapping at each point who the stakeholder is, you get an idea who are the audience you got to address.

For example, at the point of temporary storage, you can ask if it’s going to attract ants? At the point of collecting the refuse, what will make it easier for the contractor to throw them into the truck?

From considering each of these points, you can see that there are many things to improve. Peripheral considerations before and after the collection should have been done. Go beyond just the object. Remember that this Competition is not just about the styling exercise. Proposals that may include the change of location may actually be part of the solution to the problem.

You can also identify the hotspots - the parts of the experience that are most pleasant or problematic. For example, the point in which the contractor is clearing the bins, or when people carry the trash to the bin. Is it about moving the bins closer to the population? Focusing on a few hotspots can really help to address the greatest needs.

While doing this, consider the habit flow or cultural tendencies of all the key stakeholders. For example, could it be that people just need a better looking recycling bags to encourage them to recycle? Not saying that this is a solution, but can the problem be about engaging people to get into the habit of recycling? What can be done in such a way that it’ll help to make people less awkward or uneasy in the act of carrying the trash?

In the end you may not even end up with a recycling bin. It maybe a process. The design of the items is not just about the actual object. That’s where social innovation comes in. Put into your proposal some consideration for social changes, or solutions that ride or leverage on the existing lifestyle of people so as to cause a change of mindset.

Consider the value system.

MINDSET --- Tackling this will take a much longer time CULTURE
BEHAVIOR
HABITS
LIFESTYLE --- Easier to tackle at this level

Little innovations are what you have to think about. Innovation doesn’t need to be hi-tech stuff. The off-centred fly on the urinals in Netherlands is one good example.

Look at what other developed societies have done. Acknowledge it that you were inspired by and leveraging on existing solutions in other countries. If you don’t disclose it, the Jury will find it more dubious. It’s not about copying. It’s a problem when designers want to be different for the sake of being different. Design is about layering of experiences.

EXPERIENCE FLOW VERSUS ITEM

Audience:
If it is about the experience flow that you’d like us to base our solutions on. What about the design briefs which is largely to do with the item?
Cheaw Hwei: The item is important as well.

Audience: So is it ok to dump the item?
Cheaw Hwei: I think yes BUT it has to be better than the existing solution of the item. If you want to tackle beyond the item, your argument has to be much stronger.

I also think that what’s on the design briefs are clear concerns and call for solutions. They are real problems that the authorities are facing. As designers, you should consider resolving the basic problems such as whether the bins collect water that leads to mozzies breeding, if they are fire hazards, or if they are of certain capacity or else the contractors have to clear them every other hour. These are existing practical concerns related to the item that designers need to understand.

But do not think defensively about things. It should not be about “not to do this and that.” Or else it becomes a ‘should not do item’ than a ‘should do’ item. The authorities’ concerns are valid thru experiences. But you need to think beyond the restrictions. Or else you’ll end up with a design that is very constrained and very contrived. It’s ok if it’s a container, but I urge you to go beyond.

PRESENTATION OF FINAL SUBMISSION

Audience: We see the importance to base our solutions from the experience flow, to think beyond the item. But with a limited number of submission boards, how are we to present our thought process while sufficiently highlighting our design solution? How do you recommend us in presenting our ideas?

Cheaw Hwei: There’s no particular way of presenting. No set way. I can only say that a form tells a story; a picture tells a thousand words. Take photos to show us your ideas. Don’t spend 3 out of the 5 A3 boards writing about your process. But use sufficient space to visually articulate your design solution, while still communicating the basis and process behind it. Make sure you capture our attention, and that you can tell us your story in a minute or 2. Imagine 50 boards that the Jury has to see for every 10 entries. Remember that it’s not about catchy themes but relevant communicative visuals. This is not a styling competition - glossy rendering helps but it’s not the main focus. Pace yourself within the 5 boards. Spend some time to discuss the solution.

ARE WE TRYING TO SOLVE TOO MANY THINGS BY CONSIDERING THE ENTIRE EXPERIENCE FLOW?

Audience: You encourage us to consider the entire experience flow and to consider as many hotspots and user needs. But this maybe too much to try to solve and we may also be assuming too many different scenarios.

Cheaw Hwei: Don’t invent a problem. But identify the problem. There are a few ways to identify.

One - Observation. Be an anthropologist for a day. If you want to build a shelter for the homeless, stay in the streets! Your emotions should be part of your design solution. You must really experience it. It is the experience that makes the object comes to life.
Two - Talk to as many stakeholders as possible. Not just the customers, but also the hawkers for the mealbox. Maybe they’ve been stuck with only one kind of lunchbox but noone knows. Even consider the utensils that go with the box; spillage issues; is it easy to hold the box in one hand. Consider the other conditions that is related to the box. Who are the key stakeholders?

It’s not necessary that you got to address people from the age of 8 to 80. It’s ok to target a group of audience. But you got to say why that audience, and how does the solution address that particular audience? You got to reason out why you are omitting certain use groups? Deal with a topic. Keep your solution very simple. Create a mechanism to illustrate your solution.

RECYCLING BINS TO EDUCATE OR TO COLLECT AS MUCH?

Audience: A question for NEA – which is the real priority for NEA in the role of the recycling bins – to collect as much for recycling or to educate the public on recycling?

NEA: There’s actually not much collected from these bins in terms of quantity. Compared to the amount of recyclables from landed property, these roadside bins collect very little. It’s actually more of a loss of money to have these bins on the roads. They play more of the role of advertisements for educational value. We want to encourage the public to recycle coz really, there’s no more space for waste landfill. Even our existing landfill is built on water and will not last forever. NEA is really working toward being able to recycle and reuse as much of its waste as possible in the near future. So both ‘quantity’ and ‘education’ are important to us.

Cheaw Hwei: On this note, I also want to encourage you to think structurally, think of the bigger picture. If we know that the ideal solution could be the day when recycling begins at the HDB rubbish chutes, which will take many years to reach, your proposals could reflect the ultimate. Think of how your solutions can help to eventually arrive at that ideal point.

FINAL WORDS
With all these advice, most importantly you must have fun. You must love what you design.

The biggest motivation for you is that if it’s a good solution, we’ll really talk about the possibility of implementing them.

Good design is not just about high fashion or couture. Being a good designer is not about being another Karim Rashid. But think of the simple elegant design solutions that everyone uses - that’s when the designer is really the Superstar.

 

LUnchtime workshop with dick powell
10 MAY | 1-3pm
Library@Orchard
Level 5 | Ngee Ann City


THANK YOU for coming to this wokshop! We hope Dick has inspired many to bravely take on the design briefs and begin the ideation process.

For those who couldn't make it down. Below is the transcription of the workshop as Dick Powell shares his take in the ‘what’ and ‘how’ of providing innovative, user-centred and research-based design solutions that the Competition calls for.







TRANSCRIPTION OF MAY 10 WORKSHOP
POWELL: The briefs under 10TouchPoints Design Competition are challenging. It’s no doubt that some of you maybe daunted by it. But here is an encouraging note. Good designers look outside of the design briefs. Only look at it once, then go off on your own, and only look at the brief again at the end of the process to check if you’ve met all the key requirements. A brief is afterall a list of clients’ prejudices. The number one thing we’re looking for is the IDEA in your solution.

It is good ideas that will get you to win this competition. It’s not enough to give a great looking bus stop or sexily styled food container. We want ideas that are poetic, lyrical. Ideas which are amusing. Nothing excites people than something physical than can make them laugh. Bring humour to design solutions.
You maybe able to, and should, fulfill the basic criteria, but can you make people smile?

We want solutions that capture the imagination. Design is not dull. Design is about inspiring other people with wonderful ideas. When people see your solution, they should be crying out “Thank God someone sorted that out!”

So how do you do this?

Have a clear vision. Most designers only have a rough idea. Bring some clarity and sharpness to that vision. It’s not just about creating things. But where are you going with it, why and how?.

THE UNEXPECTED BUT RELEVANT SOLUTION. (Dick showed a short clip of a Japanese woman folding a t-shirt in seconds found on youtube). It is something as simple as the way you fold a t-shirt. You won’t expect it to be this easy, but it can be. With the right idea, one can provide a simple but very needed solution.

3. The three key things to consider are PEOPLE, PLATFORM, and INNOVATION.

4. PEOPLE. Designers need to understand what people need. How do we go about finding out about people? This would mean anthropology before technology. Essentially, people don’t really care about the material or technology. But just that it should work. How to understand people?

Start to build personas around users of the product or the situation. Build a picture of the kind of people who will use the bus stop. Get a better understanding by building a picture of who they are, their lifestyle, how and where they live? Relate it to a single person.

Look at what’s at the market now. If you are redesigning the hospital signage, start by looking at everyone else’s hospital signage. You can always do better. But you have to learn from the status quo, the market context. Look at what public toilets are like in the world. No use looking at a blank sheet of paper. Unless you’ve seen what’s been done before.

Observation. Watch. Designers see things in a different way. Your most powerful tool is your eyes. You must learn to look rather than see. When you’re looking, you’re active. We all see. Designers look. Go to the problem areas in these briefs - the hospitals, the playgrounds. Watch people using them. If you canyou’re your hands on a video camera, take it.

Talk to people as they come out of the public toilet. Not many will want to talk to you. But if you tell people that you are trying to make it better, they’ll tell you what the problems are with the public toilets. Look at the bus stops when it rains, see how the rain gets into the shelter. Do some thorough observation. Film it and photograph it and identify the little problems that matter.

Small problem that matters. Too often, designers, especially design students, are always looking for a big idea. But the best solutions are from identifying small problems associated with a big idea and solving those first. For example, when men use the urinal, they always miss. They need an easy target area. If you solve that, you also can solve the bigger cleaning problem. Don’t think of the big idea first. Think of the solutions to the little aspects of the brief. One small thing can open up possibilities.

5. PLATFORM. This is about why you’re doing what you’re doing. You need to understand what your story is. Build a story behind your solution. Design it around that one thing and let that be a point of difference.

It could be about the issue of cleanliness or just the smell of public toilets. A story helps you cement what you’re trying to do in your head. The best designs are designs that have a lot of thought behind why you’re doing it. It is not just a question of solving the problem, but about communicating a story. Judges are more open to those who have an interesting story; the reason for the particular design. For example the issue of the growth of the silver generation is the story that Samsung is paying attention to now and forming as a basis for their future design solutions. Before penning it down, designers should do the upfront thinking of the idea.

6. INNOVATION. This is the marrying of the story and the solution. It’s about ‘human innovation’ – the marrying of peoples’ stories and the most innovative solution.

‘Human’ is being people-focused, driven by people’s real needs and desires. It is functionally and practically delivering what people need. It is designed for purpose; designed for context. It is being intuitive to people’s needs at the same time exceeding their expectations with customizable experiences that do not require relearning.

‘Innovation’ is about the new and unexpected. It provides solutions that are different and disctinctive in function and performance. It is about deploying new technology to achieve compelling functionality. It is about exploring new architectures and creating new paradigms.

So let’s look at how we can apply these factors in how we approach the 10 briefs.

Hospital Signage System

POWELL: Tell me what are the problems about the hospital signage?

AUDIENCE: People like to ask people instead of looking at the signs.

POWELL: What you have observed is that people like to ask a person instead of looking at the signs. Replicate that experience. Your solution can be something that gives you an answer through a warm experience. There are already fantastic signage system. It’s not the lack of signage but lack of organization in the signage.

AUDIENCE: Information hierarchy is an issue. Tan Tock Seng Hospital has 5 different entrances. What is the main entrance is not used as the main entrance, especially when people come with public transport instead of by cabs.

Public Toilets

POWELL: Any thoughts about the public toilets?

AUDIENCE: I find the design brief on the toilets quite vague. There is the male or female toilets, and it covers from one item in the toilet to the entire toilet. Can we just design a section of the toilet instead of the entire thing?

POWELL: Don’t just tackle the too small aspect of the toilet. Don’t just do the urinal. We are looking for a big idea. Look at “public toilet” design online. There are people who just make cubicles. There are even a self-cleaning toilets in France.

AUDIENCE: Most of the solutions require big scale injection and revamp. But I’m looking to provide a simple solution and design by dealing with one aspect.

POWELL: But having new gadgets are not the solution. What are the big problems?

AUDIENCE: Cleanliness and smell.

AUDIENCE: For Dutch toilets, the best idea somebody put was a little fly. Accuracy had increased tremendously.

POWELL: That’s exactly the kind of thinking and solution we are looking for. Something that makes people smile and it does its job. One good book on toilets is by called The Bathroom by Alexander Kira, which has all the data on toilets, that may help you in approaching the brief. Look up what has been done around the world. It’s a common fallacy to think that you’ll end up copying what you see around you. But you need to know ‘em.

Bus Shelters

POWELL: Start thinking from your own experience. What do you think? Let’s just start with how they look?

AUDIENCE: Conventional. Too many ads. Too metallic and cold. The weather issues need to be dealt with. The wind sweeps the rain into the bus stop. There are trees clouding your view. You can’t read the bus number. No digital system to tell you. They look heavy.

POWELL: Modern contemporary architecture is very often about floating and lightness, and apparently without structure. The bus shelter essentially should shelter you from the rain. But what is the minimum I need to hold that shelter above my head? Without letting them get in the way of the environment. A lot about design is minimizing the structure, and to produce lightness in the solution. Think about different materials – tension structures, fabric, glass, etc.

Drains and Canals

POWELL: How do we make something great out of the gutters?

AUDIENCE: I’d like to clarify and understand the brief better especially in regard to the cost-effectiveness of the solution. How do we do that and yet provide a great idea at the same time? Is the cost-effectiveness criteria that important?

POWELL: You do have to take cost into consideration. But you got to be aware of what amount you think about it. Even if you were to keep the cost low, you may not win or get a good solution. For glass roofs of bus stops for example, if it’s cheap enough for London, it’s cheap enough for Singapore.

Don’t let your imagination be killed because you’re worried about the cost. We look to be excited and inspired as a Jury. We see it as our job to change the minds of public service. We want to make public amenities exciting and emotional. We want to persuade our partners to make these wonderful things.

Playgrounds

POWELL: Again, look up what’s been done for playgrounds. Look at contemporary playgrounds. They use natural and regional materials. i.e. traditional timber ropes. It is no longer plastic or metal tubes. The playgrounds in Singapore look like institutional things.

AUDIENCE: Playgrounds seem to provide little exploration.There’s no children in the playground.
It’s boring.

POWELL: Exactly. You got to make it interesting enough for the kids. You want to watch a child’s face light up when they see your playground and that they would want to play with it.

AUDIENCE: How far should we project our playgrounds to last in use? 10 years or longer?

POWELL: We do want to get things built. You won’t want to think too far ahead. Your design solutions need to be connected with the realism of making these things. Think of it as something to be built in the next 2 to 3 years.

Bike Dismounting System

POWELL: So what’s the problem about this system?

AUDIENCE: The gaps between the barriers are too wide and cyclists just cycle through them.

POWELL: Personally it’s not a question of barrier. It’s about safety. It’s about redesigning a system that persuades the rider to think differently about the interchange. It’s about persuading people to think as they approach the interchange. How do we warn the cyclists? Is there another way of alerting him that gets more and more intense as it gets to the junction? If you only set up a barrier, it’s only going to annoy people. Think about other applications that slow cyclists down? How do you persuade people to be more sensible?

Mailboxes

POWELL: I’m not sure what mailboxes in Singapore are like. But just like every other item, you would have to go to where these mailboxes are and talk to the users. Hang around the mailboxes.

Recycling Bins

POWELL: It is worth looking at the internet and to check out bins in other countries where recycling is already part of their culture. Germany has a developed recycling system. Perhaps it is not just about the way the bin looks but also about influencing the culture to recycle. Look also at how people throw their rubbish to the recycling bin. It must be easy to use.

My personal delight in recycling in the UK is that smashing glass bottles into these bins became a tremendous pleasure. The bins have brushes in the bin holes, so that no glass can come out when you push them through. So you actually get pleasure out of a horrible job. A lot maybe to do with the shapes of the holes. Is the hole the best way of launching a bottle? Note the design language.

Multipurpose ID Card

POWELL: When we first brought up the idea of 10TouchPoints, we took out a Swiss dollar note which signified the national identity of Switzerland as a progressive country. So the multipurpose ID is also about branding of Singapore, while bringing technology into it.

AUDIENCE: To what extent are we to provide the detailing?

POWELL: it is more of how much do you want to win the competition. The more you put into it, the more chance you’ve got. There’s a famous quote I’ve remembered: An idea without form is as worthless as form without an idea. Most design is about building confidence. Is the client going to be confident in it? Do enough that you are confident that it’s doable and it’s exciting.

POWELL: It’s about selling your concept at a Competition. What’s the best way to persuade is with the best idea. How am I going to express the idea and communicate it to the max.? Judges don’t like reading. Does it engage you? Does it look exciting enough to read about it. Unless you pass the first BLINK test, judges won’t look further to understand it.

AUDIENCE: How do you then balance sexy design that pulls at the same time being able to present a strong platform to your design that is mostly communicated by words.

POWELL: Well, you don’t need to use words to present your story. You can use images to show, for example, the way water rushes down the chain, or how we can use water positively to create an effect, or movement in the bus shelter. The use of water wheels for example that engage peoples’ minds. It’s raining buckets here, but there’s something else that engages.

AUDIENCE: What do you think about expressing Singaporean-ness in our design solutions?

POWELL: I am personally not into form-al national identity in design. Being a globalized culture, we are more familiar with each others’ culture that ever before. It’s a mistake for Singaporeans to look for Singaporean-ness. It’s tough. But the crucial thing is if you believe that the people using the items will appreciate it, do it. For example, the use of regional material in context could make a persuasive story.



ANSWERS TO BRIEF QUERIES

General Queries
Q1. Is supplemental information and document for evidence of research compulsory for submission?
A1
. Supplemental information, that may include evidence of research, should be used to enable a better understanding of the design solution. Since research would likely form the basis of the solution, whatever the designer has studied that resulted in his design solution should be submitted so that his design can be better understood.

Q2. It is indicated up to 5 images (photographs or renderings each in A3 format to be submitted. Is the A3 size refering to the overall paper size for submission or it is refering to 5 images size only? Please clarify the size and limit of sheets to be submitted.
A2. A3 size is referring to the overall paper size for submission, which may contain images of renderings. A3 is not referring to the size of an image. There is a limit of 5 sheets that contain images.


Bicycle Dismounting System

Q1. Must we indicate the type of material used and the approximate cost?
A1. Information on material is essential as material used constitute very much part of the design itself. Information on cost is helpful and can aid the evaluation on the practicality/feasibility of the design.

Q2. Must the system consists either the existing signage/physical barriers? Can it a combination of both?
A2. Whatever works and/or work together. Existing signage/physical barriers can be replaced and/or incorporated in the design, whatever the designer thinks work.

Q3. Can the design be more funky, rather than conventional?
A3. No restrictions.

Q4. Is the situation located in a particular park or generally island wide?
A4. In the spirit of 10TouchPoints-better design for everyday living- the ideal solution should lend itself to adoption island wide, that's not to say that NParks will implement and/or any winning solution islandwide.

Bus Shelters

Q1. Should the shelter be designed so that no digging of the ground is required?
A1. If the designer has a way of doing this, by all means propose it. It is most likely that considering the shelter support structure, and the imposed loads, it would probably require footings/foundations.

Q2. Is it recommended to include Electronic display as a visual guide?
A2. Electronic displays are not, as yet, part of the bus shelter furniture. However, as the technology exists, making provision for it in the proposed
design, to facilitate easy future implementation, would be a good idea.

Q3. To what extent are we limited to redesign the furniture/components in the bus shelter?
A3. There are no limitations, as long as the alternatives can provide adequate, or hopefully superior, performance, as required by the brief.

Q4. Under the Technical Requirements for the Bus Shelter Redesign Brief, it was stated that minimum headroom shall be 2.1m. What does that mean?
A4. No component or element of the bus shelter and associated furniture is allowed to hang below 2100mm above the floor level, in any area where it
can be reasonably expected that commuters/pedestrians will stand or walk. (This is a normal requirement by the Building and Construction Authority)


Hospital Signage System

Q1. Which signs exactly are to be redesigned, or it's up to us?
A1. The signs should be those in either of the 2 sites: outdoor signage at Institute of Mental Health, or indoor signageTan Tock Seng Hospital. You are free to choose the site but the design solution is expected to provide a system of all the signages in the particular site.


Playground

Q1. I would like to know if the design of playground also includes designing of exercise equipment, and other related stuff such as landscape, benches, rubbish bin, etc.?
A1. The design of the playground would involve the overall integration of the play equipment and fitness equipment with the adjoining hard and soft landscape and benches. It would not include extraneous objects like rubbish bins.


Recycling Bins

Q1. The design brief for the redesigning the recycling bin stated " Each compartment should allow for a standard plastic 240 litre wheeled collection bin". May I know the details of these collection bins, such as their dimensions, shapes and etc.
A1.The dimensions of a 240-litre wheeled collection bin from the front are: Height:1070mm; Width:715mm; Length:580mm.


Takeaway Mealbox

Q1: Based on the challenges stated, if our design is able to address most of the concerns, yet is unable to fulfil one aspect eg. cost factor and hawker's benefits - will our design therefore be disqualified? If our design is targeted primarily at the customers instead of the hawkers, will our design be disqualified?
A1: The brief is clear that if the design is able to effectively address the concerns, the winning solution is expected to address as many of the users related to the item. In this case, both the consumers and vendors (i.e. hawkers) who are related to the use of the mealbox should be taken into consideration.
For example, cost factor will affect both the hawkers and the users.




 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Click to enlarge on side photos
 
© 2006 DesignSingapore Council. All Rights Reserved.
Terms of Use // Privacy Statement